Skip to content
Dpro

Own product

3D World SDK

A reusable toolkit for agents to create and edit 3D worlds with the Genvr engine, available as a preview on npm and GitHub.

3D World SDK

Installation

Node.js 24+

Install the published preview using the specified version. It requires Node.js 24 or newer. The version number updates automatically from npm.

npm install 3d-world-sdk@0.1.1

Star History

Enable external content in Cookie settings in the footer to load this chart.

What is included?

Worlds and rooms

Included in the SDK
Authoring tools, local save/open, undo/redo and optional 3D preview.
Additional integration
Full Studio editor interface, if needed.

Games

Included in the SDK
Environments and validated game, rule and script authoring data.
Additional integration
Game execution, player controls and authoritative server hosting.

Films

Included in the SDK
Create film locations, props and environments.
Additional integration
Genvr Filming workspace or host camera, recording, timeline and export features.

Avatars

Included in the SDK
Use host-supplied licensed character assets through runtime and asset adapters.
Additional integration
Avatar creation interface, rig/assets, animation and account persistence.

Meetings and social rooms

Included in the SDK
Build rooms and save or publish their worlds.
Additional integration
Multiplayer, participants, voice/video, permissions and a server.

3D World SDK by Dpro uses the shared Genvr world contracts, command engine and validated authoring tools. Create, edit, save and open worlds locally. An optional 3D preview and stdio MCP server support your own applications and agents.

Create game environments, film sets, meeting rooms, exhibitions and classrooms. The published preview is available on npm and as a GitHub archive. The example host is simpler than the full Genvr Studio; Agent Player integration is not included. Downloading a saved world does not automatically make it a playable game, finished film or live meeting.

Genvr upload and publication are explicit authenticated actions. GLB submissions remain subject to the existing review process. The bundled engine is licensed AGPL-3.0-only, with separate asset credits. Local fixture tests do not establish real production uploads or external model generation.

Highlights

  • Local creation, opening and saving
  • Validated authoring tools for agents
  • Optional 3D preview and stdio MCP
  • Published preview on npm and GitHub

Let’s talk about your project.

Tell us what you have in mind. We will get back to you quickly with a first assessment, without obligation.